
So between 30 and 32 damage per round for these. That means average damage output per round will be 17 for the hook strike and 15 per claw. Hoof/Stomp attack is +6 attack, dealing 2D8+8 damage. Multi-attack.can attack with two claws or claw and hoof. With that in mind, I'll work out the stats like this: But that can be split into a few attacks, and a lot of it can lean on the breath attack.

The suggested damage of this CR means (averaging 4.5 per D8 rolled) around 9-10 dice of damage.per round. With that in mind, I figure the Nuckelavee has no real armor, but probably has supernatural protections, so AC 15 is fine. The creature's mouths (humanoid and horse) can gape wide and emit noxious, plague-bringing gasses and it can affect the weather. The beast's black blood pulses through yellow veins, and it's humanoid head has a single baleful eye. The nuckelavee is a mythic beast, a skinless horse-being with a humanoid rider's upper body grafted to the horse's body where a normal rider might sit. So.what do we want this quick-build monster to be? I'm going to go for a kind of lesser Nuckelavee, because its a thing that lurks in the region not far from dark and dreary swamps like the ones both adventuring parties are currently stuck in. Afterwards you modify the stats to reflect what you want or need, and then adjust the CR accordingly. The quick build method has you figure out CR first, then determine the average stats based on that. +3 proficiency, AC 15, around 146-160 hit points (!), +6 to attack, deals 39-44 damage per round and has a save DC of 15 against effects. Actually, my group tends to lean to 7 or more players at times so we'll make it CR 6 just for good measure.Ī CR 6 creatures has a default set of stats like this: My current group is averaging level 5 now (on both Wednesday and Saturday nights) so I'll look at a challenge rating 5 monster first, which is described as a fair challenge for a group of characters. I wanted to see what sort of goodness the quick and dirty method generated, so here goes:

The new Dungeon Master's Guide includes two ways to design monsters: the long, hard route which ends up with a fully featured stat block, and the quick and dirty route.
